Discussion Notes
Poundstone, Prisoner's Dilemma
Chapter 1
- Where (and when) did the basic idea of game theory originate? (see also chapter 3)
- What is a "dilemma?" What does Poundstone mean by the "nuclear dilemma?"
Chapter 3
- What do you think the Kriegspiel tradition has to do with game theory?
- Poundstone says that looking at games as tables is "far more useful in game theory" (p. 47) than looking at them as trees. What does he mean by this?
- What does the idea of mixed-strategy Nash equilibrium have to do with the gene for sickle-cell anemia?
- What did von Neumann mean by the term "n-person games"?
Chapter 4
- What role did game theory play in the second World War?
- What role did game theory play in thinking about nuclear weapons in the Cold War?
Chapter 5
- What was the nature and purpose of the RAND Corporation?
Chapter 6
- What does the title of the game "prisoner's dilemma" (henceforth PD) refer to? Who invented it?
- What did Flood think was demonstrated by his PD experiments at RAND?
- What was Nash's critique of this interpretation?
- Poundstone says that the PD "defies commonsense reasoning" and that it "remains a negative result -- a demonstration of what's wrong with the theory, and indeed, the world" (123). What does he mean by this? How else might a game theorist interpret the PD?
- Describe how each of the following arguments might be offered as a "solution" to the PD. Is this a good argument?
- In real life, you feel guilty if you defect in a PD. Hence you don't defect.
- If both players are rational, both will arrive at the same conclusion as to what the "rational" strategy is. As a rational actor, then, each should choose Cooperate as the rational strategy, because CC makes them better off than DD.
- Defecting cannot be rational, because if everyone decided that way, everyone would always be worse off.
- Defecting is not clearly the best strategy, because the PD is a paradox: which strategy is best falls into a "gray area of logic".
- People should "solve" the PD by simply forming the habit of always cooperating.
- Each player can decide to cooperate provided the other player cooperates. If all players decide this, then all will end up cooperating.
Chapter 7
- What did game theory have to do with the idea of "preventive war?"
Chapter 8
- What criticisms of game theory does Poundstone discuss? Are these good arguments?
Chapter 9
- What efforts were made toward disarmament or arms control during the 1950s? With what results, and why?